systemd's wathdog has a time-based limit, we changed cooldown time to avoid being resetted
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@@ -34,7 +34,7 @@ def main
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MethodExecutor.record("info", "mainloop", "Action: ForceResetServerProcess triggered.")
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MethodExecutor.reset_minecraft_server
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# 重启后等待服务器启动(MC服务器启动通常需要30秒~2分钟)
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cooldown = 240 # 240秒冷却期
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cooldown = 190 # 240秒冷却期
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MethodExecutor.record("info", "mainloop", "Cooling down #{cooldown}s for server startup...")
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sleep cooldown
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MethodExecutor.record("info", "mainloop", "Cooldown finished, resuming monitoring.")
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